If we overlooked, forgot or left out something in this guide, please let us know in a comment below the article. In contrast to the last two doors, you can only find a large box here, but there is still a blue keycard. There is a similar hut in the hangar opposite, but it is locked by a green door. In here you activate the switch after adding a fuse to the box. So now go to port 2 and relatively in the middle, along a street that leads through the monument, you will discover a gray hut with a rusty radio rod. You already know how to distinguish the two ports. Here, too, there are two large boxes and a blue keycard. On the ground floor there is again a fuse box and the switch. A two-story container house stands on the edge. If you have arrived in port 1, you have to look for the helicopter landing pad. Port 2, on the other hand, stands out from the coast. Port 1 lies flat on the coast and is somewhat longer. It is easy to distinguish it from port 2 and you only need a map. In addition to two large boxes, you will also find a blue keycard here!Ī third green door is located at so-called port 1. Finally, Electric Fuses are randomly found within crates and barrels throughout the open world. Where is the red keycard in tarkov The Red Keycard is a very rare spawn, meaning its unlikely youll find it even within 10 or more runs on Shoreline. Now you just have to walk to the neighboring hut and use your keycard again to open the green door there. Green Keycards generally drop from Military Tunnel or Roaming Scientists but can also spawn as random loot within Oxum's Gas Station, Abandoned Supermarket, or Junkyard. RUST Airfield Puzzle Before you even head to the airfield make sure youve got some rad protection, a green key card, a blue key card and not 1 but 2 fuses. At the back of the same hut is the switch to be flipped. In one of them you will find a fuse box, in which of course you have to install a fuse (or fuse). On the edge of the monument you will find small container huts. Swipe your green keycard through it, you have to hold it in your hand, and you’re inside. The button next to it should light up green, if it doesn’t work, you’ve forgotten either the fuse or the switch. Climb into the gully here and walk the distance until you come to a green door. Then you have to go into the pit – where the big tower is. First you insert a fuse in the box in the small corrugated iron house and activate the lever that is attached to the right around the corner. ![]() The route through the sewer system is easy, but requires a torch or similar light source. But further in the text, where do you find green doors? 1. Without it, you cannot activate any electricity, which you of course need for electronic doors. ![]() Beyond the green door players can expect to find 3+ basic crates a Blue Keycard and on occasion, a green military crate.Must-haves: In order to even open a door in Rust, you not only need the keycards, but also fuses. If a player has an Electric Fuse and Green Keycard it is possible to complete a puzzle that leads to a loot room. In the tower and cave beneath the cliff edges you can expect to find basic crates as well as food/medical crates. Inside of the cliff edge shacks players can typically find barrels and basic crates. A green keycard puzzle is also available to solve.īarrels and food crates spawn on the perimeter of the Sewer Branch. The Sewer Branch consists of a few shacks on its cliff edges as well as a metal tower and cave beneath the cliff edges. Public utilities include a Recycler beside a metal shack and an oil refinery past the green keycard puzzle door. A basic set of burlap clothing will be enough to protect players from the weak radiation. ![]() Large Harbor (Harbor 2) To forget something In this Rust guide we explain briefly how to get the green keycard. Junkyard / junkyard There are green doors & loot here 1. Mild levels of radiation are emitted making it ideal for new players. These are the locations of the green keycard in Rust 1. The Sewer Branch is a type of Monument that can be found on on procedurally generated maps.
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